Thursday, April 06, 2006

Connecting To Old References......

I found my Diary today and recovered some old references and collections. These may be a bit old but are really important and might have some meaning to somebody........
Where the Girls Aren'tOne camp says that girls see computers as a communications tool, and the best way to engage them is to exploit that and offer classes that stress using programs -- say, designing Web sites or online magazines -- over creating them. The other side says that such preferences exist only because no one has tried to expand girls' technological horizons.
Gettin’ Jiggly Wit ItBut this is more than tits and giggles — it’s serious business. Digital breasts that move like real ones were previously impossible to achieve. An enormous amount of modeling, programming, math, and physics underlie these new, um, developments. “I never imagined that I’d be using my expertise in this manner and consider myself very, very lucky,” says XXX programmer Nick Torkos. “Hopefully this will convince others to study math.”
Strategies of INclusion: Gender and the Information SocietyA European research project studing the change patterns of women use, access and creation of ICTs, focusing on public and private effort to educate, create products, and develop service relevent to women
Researchers address gender gap in computingMargolis and Allan Fisher, co-authors of a new book titled Unlocking the Clubhouse: Women in Computing,'' will speak in Palo Alto tonight about their research on why women are sometimes reluctant to pursue computing careers, and what can be done to change this.`The men were motivated primarily by their interest in and enjoyment of technology; the women tended to be motivated by what it was good for, how it could be used to help people.''
Gadget makers target womenCompanies like Panasonic have found that style is the number one priority for women, whereas men are more concerned with brand and what the thing does. "A lot of women want permission to buy the cute version of something," said Ms France. "It is something we have seen a lot in the teen market. If something is cool and it's a great colour, you're going to get it."
IT: The Industry Without WomenMore than 90 percent of the engineers who make Internet systems work are men. In the next four years, women will continue to be massively underrepresented in the networking field, despite a major shortage of skilled engineers in Europe that threatens to hamper the industry.
Boy, You Fight Like a GirlOnline gamers seek escape in personas of the opposite sex but often encounter stereotypes.
He-Mails, She-Mails: Where Sender Meets GenderCommunication researchers who study the e-mail behavior of men and women say they are finding real differences. In general, they say, women tend to use the electronic medium as an extension of the way they talk — lavishly and intimately, to connect with people and build rapport. Men, in both speech and text, incline toward a briefer, more utilitarian style, the researchers say — a style they variously term instrumental, functional or transactional.
Can the media help turn geek into chic?To join the two ideas in the public's mind, all-out media blitzes have begun in at least four countries, using Hollywood-style recruitment tactics to attract women in particular toward careers in technology. By revamping technology stereotypes, these groups hope to curb labor shortages that are in danger of crimping their countries' future business success.
NOW Provides Shelter From ScornThe National Organization for Women will offer Internet service provider accounts through its website. The site will only be accessible to people who sign up through the ISP. NOW is moving its message boards and chat rooms to the protected NOWworld site. (The ISP) came out of a desire to create a new space that was safe and welcoming, but also informative and inspiring.
Game-Player's Life As a WomanStill, I'd noticed people just plain react differently to female characters, even if they don't know who's on the other end.
Women such as Lara Croft in videogamesBombshells worthy of "Playboy" have been multiplying in videogames ever since the birth of the buxom Lara Croft. As Enes Memic reports, it's highly unlikely game makers will reverse this trend anytime soon
See the Banned Fear Effect 2 AdFear Effect 2: Retro Helix for the PlayStation is all set to ruffle a few feathers, disturb a couple senators and send concerned parents into conniptions. One of the game's central themes is the, uh, relationship between the two main female protagonists, Rain and Hana, who like to romp around in skintight outfits with cleavage hanging out, change clothes at a prodigious pace, shoot stuff and occasionally find themselves in not-so-compromising positions.
Who are you calling "sister"?To break through the glass ceiling, women's online communities -- like Webgrrls and Digital Eve -- need to work together.
History of Purple Moon, a company devoted to making interactive media for little girls
Research on Women and Men GamersSysters - oldest electronic network for women

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